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how to summon an invisible armor stand | Ring Run

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how to summon an invisible armor stand | Ring Run

NBT Tags for Armor Stand in Minecraft (Java Edition 1.16)

This Minecraft tutorial explains the NBT tags (formerly called data tags) that you can use for an armor stand in Minecraft Java Edition (PC/Mac) 1.16.

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Background

In Minecraft Java Edition 1.16, the entity value for an armor stand is armor_stand. The armor_stand entity has a unique set of data tags that can be used in Minecraft commands such as: /summon and /data.

armor stand

What are NBT tags (formerly called Data Tags)?

NBT tags (formerly called data tags) allow you to set certain properties of an entity (such as armor_stand). The NBT tag is always surrounded in {} such as {ShowArms:1}. If there is more than one NBT tag used in a game command, the NBT tags are separated by a comma such as {ShowArms:1, NoGravity:1}.

List of NBT Tags

Here is a list of the NBT tags that you can use for armor_stand in Minecraft Java Edition (PC/Mac) 1.16:

NBT Tag Value (Description) Works With Invulnerable

0 (The armor stand will take damage like normal) 1 (The armor stand will not take any damage from attacks or physical surroundings)

Example {Invulnerable:1}

/summon /data DisabledSlots

0 (All slots are enabled which means that items on the armor stand can be added, changed or removed) 1 (Adding or changing hand items is disabled) 2 (Adding or changing boot items is disabled) 4 (Adding or changing leggings items is disabled) 8 (Adding or changing chestplate item is disabled) 16 (Adding or changing helmet item is disabled) 256 (Removing or changing hand items is disabled) 512 (Removing or changing boots item is disabled) 1024 (Removing or changing leggings item is disabled) 2048 (Removing or changing chestplate item is disabled) 4096 (Removing or changing helmet item is disabled) 65536 (Adding hand items is disabled) 131072 (Adding boots item is disabled) 262144 (Adding leggings item is disabled) 524288 (Adding chestplate item is disabled) 1048576 (Adding helmet item is disabled)

Example {DisabledSlots:0}

/summon /data NoGravity

0 (The armor stand sits on the ground) 1 (The armor stand can float in the air)

Example {NoGravity:1}

/summon /data ShowArms

0 (The armor stand will not have arms) 1 (The armor stand will have arms)

Example {ShowArms:1}

/summon /data Invisible

0 (The armor stand is visible) 1 (The armor stand is invisible and only the items on the armor stand can be seen)

Example {Invisible:1}

/summon /data Small

0 (The armor stand is normal size) 1 (The armor stand is small)

Example {Small:0}

/summon /data OnGround

0 (The armor stand is not on the ground) 1 (The armor stand is on the ground)

Example {OnGround:1}

/summon /data NoBasePlate

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0 (The armor stand has a base plate) 1 (The armor stand does not have a base plate)

Example {NoBasePlate:1}

/summon /data ArmorItems

Items of armor that are hanging on the armor stand, listed in this order: boots, leggings, chestplate, helmet

Syntax ArmorItems:[{Count:1,id:item}, {Count:1,id:item}, {Count:1,id:item}, {Count:1,id:item}]

Example {ArmorItems:[{Count:1,id:diamond_boots}, {Count:1,id:diamond_leggings}, {Count:1,id:diamond_chestplate}, {Count:1,id:diamond_helmet}]}

/summon /data Pose

The pose for the armor stand which can be up to 6 data tags: Head, Body, LeftArm, RightArm, LeftLeg and RightLeg. (See below for explanation)

Syntax Pose:{Head:[x,y,z], Body:[x,y,z], LeftArm:[x,y,z], RightArm:[x,y,z] ,LeftLeg:[x,y,z], RightLeg:[x,y,z]}

Example {Pose:{Body:[0f,46f,0f], Head:[115f,0f,0f]}}

/summon /data Head

It is used within the Pose data tag to specify the position of the head. It takes 3 values and each value can be between 0 and 360 (in degrees). The first value is the rotation around the x-axis, the second value is the rotation around the y-axis and the third value is the rotation around the z-axis.

Syntax Pose:{Head:[x,y,z]}

Example {Pose:{Head:[115f,0f,0f]}}

/summon /data Body

It is used within the Pose data tag to specify the position of the body. It takes 3 values and each value can be between 0 and 360 (in degrees). The first value is the rotation around the x-axis, the second value is the rotation around the y-axis and the third value is the rotation around the z-axis.

Syntax Pose:{Body:[x,y,z]}

Example {Pose:{Body:[0f,46f,0f]}}

/summon /data LeftArm

It is used within the Pose data tag to specify the position of the left arm. It takes 3 values and each value can be between 0 and 360 (in degrees). The first value is the rotation around the x-axis, the second value is the rotation around the y-axis and the third value is the rotation around the z-axis.

Syntax Pose:{LeftArm:[x,y,z]}

Example {Pose:{LeftArm:[19f,0f,0f]}}

/summon /data RightArm

It is used within the Pose data tag to specify the position of the right arm. It takes 3 values and each value can be between 0 and 360 (in degrees). The first value is the rotation around the x-axis, the second value is the rotation around the y-axis and the third value is the rotation around the z-axis.

Syntax Pose:{RightArm:[x,y,z]}

Example {Pose:{RightArm:[19f,0f,0f]}}

/summon /data LeftLeg

It is used within the Pose data tag to specify the position of the left leg. It takes 3 values and each value can be between 0 and 360 (in degrees). The first value is the rotation around the x-axis, the second value is the rotation around the y-axis and the third value is the rotation around the z-axis.

See more: Dark Helm | Ring Run

Syntax Pose:{LeftLeg:[x,y,z]}

Example {Pose:{LeftLeg:[50f,0f,0f]}}

/summon /data RightLeg

It is used within the Pose data tag to specify the position of the right leg. It takes 3 values and each value can be between 0 and 360 (in degrees). The first value is the rotation around the x-axis, the second value is the rotation around the y-axis and the third value is the rotation around the z-axis.

Syntax Pose:{RightLeg:[x,y,z]}

Example {Pose:{RightLeg:[50f,0f,0f]}}

/summon /data id

armor_stand (The entity value used to represent an armor stand in the EntityTag or Passengers tag)

Example {id:armor_stand}

/summon /give

NBT Tag Examples

To summon an armor stand that has arms:

/summon armor_stand ~ ~ ~ {ShowArms:1}

To summon a floating armor stand with no base plate:

/summon armor_stand ~ ~2 ~1 {NoGravity:1, NoBasePlate:1}

To summon an armor stand with a netherite helmet and netherite boots:

/summon armor_stand ~ ~ ~ {ArmorItems:[{Count:1,id:netherite_boots}, {}, {}, {Count:1,id:netherite_helmet}]}

To summon an invisible armor stand with a Steve head (looks like a floating Steve head):

/summon armor_stand ~ ~ ~1 {Invisible:1, ArmorItems:[{}, {}, {}, {Count:1,id:player_head}]}

Target Selectors

Before we finish discussing data tags, let’s quickly explore how to use the @e target selector. The @e target selector allows you to target entities in your commands. If you use the type=armor_stand value, you can target armor stands:

@e[type=armor_stand]

Target Selector Examples

To change the nearest armor stand to be invisible:

/data merge entity @e[type=armor_stand,limit=1,sort=nearest] {Invisible:1}

To kill all armor stands:

/kill @e[type=armor_stand]

Next, learn how to use the game commands in Minecraft.

Command Examples

Here are some game command examples for an armor stand in Minecraft:

Command Generators

If you need help, you can use these tools to automatically generate commands for you:

Other NBT Tags

Here are some of the other NBT tags (formerly called data tags) in Minecraft:

See more: Ultimate Ironman Guide/Stat Restoration | Ring Run

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