Patch 9.11 is a smaller patch, with a number of steadiness modifications to champions taking the highlight.
Yuumi is getting some quality-of-life modifications following her hotfix after her launch and Janna is getting buffs to her defend. (Please maintain your booing.) Zac’s final has basically been reverted again to what it was once, so don’t anticipate to smush into the bottom to cost up a bubble-Zac anymore. He’ll merely bounce round, knocking enemies again and dealing harm, as he used to.
You are watching: patch 9.11 notes
Little Demon Tristana can be dropping this patch after being made with the assistance of League gamers. It’s the one pores and skin releasing this patch, however it appears to be like fairly swanky.
The long-awaited Challenger remembers are additionally releasing this patch, which drop a cool golden halo-effect across the regular recall. This solely impacts 200 folks per area, however numerous League gamers have been questioning when this recall was going to launch, though they wouldn’t have it. Hm.
The lovable rainbow poro icon, profile banner, and Homeguard impact are going to stay round for all of June to proceed to have fun Pleasure Month as effectively.
As regular, you may try the total notes right here and our tl;dr right here.
Passive power refund decreased late; harm ratio decreased.
Passive – Murderer’s Mark
ENERGY REFUND :: 10/20/30 >>> 10/15/20
DAMAGE RATIO :: 0.9 bonus assault harm and 0.7 skill energy >>> 0.6 bonus assault harm and 0.5 skill energy
Passive bonus true harm decreased.
Passive – Cursed Contact
BONUS TRUE DAMAGE ON CURSED TARGETS :: 13% >>> 10%
Fundamental attacking after E now not delayed resulting from animation.
E – Section Dive
CLEAN HITS :: Ekko will now persistently fundamental assault at his common cadence after utilizing Section Dive as a substitute of getting to attend for his animation
W base harm decreased, harm ratio elevated. E harm decreased.
W – Protect of Durand
MINIMUM DAMAGE :: 20/30/40/50/60 (+0.2 skill energy) >>> 10/20/30/40/50 (+0.3 skill energy)
MAXIMUM DAMAGE :: 60/90/120/150/180 (+0.6 skill energy) >>> 30/60/90/120/150 (+0.9 skill energy)
E – Justice Punch
DAMAGE :: 100/135/170/205/240 >>> 80/120/160/200/240
Base well being, well being development, assault harm elevated.
HEALTH :: 583.5 >>> 600
HEALTH GROWTH :: 89 >>> 95
ATTACK DAMAGE :: 61.4 >>> 64
W cooldown now scales; base harm decreased late. E cooldown now decreases when Janna CCs enemies; cooldown decreased early, elevated late; defend elevated.
W – Zephyr
COOLDOWN :: 8 seconds >>> 8/7.5/7/6.5/6 seconds
BASE DAMAGE :: 55/100/145/190/235 >>> 55/90/125/160/195
E – Eye of the Storm
[NEW] PASSIVE :: Every skill that slows or knocks again an enemy champion reduces Eye of the Storm’s cooldown by 20%
COOLDOWN :: 18/16/14/12/10 seconds >>> 16/15/14/13/12 seconds
SHIELD :: 70/105/140/175/210 >>> 80/115/150/185/220
Q base harm decreased late; harm ratio decreased.
Q – Shock Blast
BASE DAMAGE :: 70/120/170/220/270/320 >>> 70/115/160/205/250/295
DAMAGE RATIO :: 1.2 bonus assault harm >>> 1.0 bonus assault harm
R harm, ratio decreased.
R – Requiem
DAMAGE :: 250/400/550 (+0.75 skill energy) >>> 200/350/500 (+0.65 skill energy)
Bonus assault pace at degree 1 eliminated. Q remoted goal harm decreased.
[REM] BONUS ATTACK SPEED AT LVL 1 :: Now not receives 8% bonus assault pace at degree 1
Q – Alpha Strike
DAMAGE ON SAME TARGET :: 25% assault harm per extra strike >>> 15% assault harm per extra strike
Passive fundamental assault harm flattened. R harm decreased.
Passive – Spiked Shell
BASIC ATTACK DAMAGE :: 8-20 (primarily based on degree) >>> 10 in any respect ranges
R – Tremors
DAMAGE PER SECOND :: 40/80/120 >>> 30/60/90
Q therapeutic elevated late.
Q – Jaws of the Beast
HEALING :: 30/40/50/60/70% of harm dealt >>> 30/45/60/75/90% of harm dealt
Q vary indicator brightness adjusted. W now offers assists when she first attaches. E motion pace decay flattened. A lot of bugfixes.
Q – Prowling Projectile
I SEE THE LIGHT :: Yuumi’s vary indicator is now a lot brighter when Prowling Projectile is first forged, fading again down in brightness over its period for each Yuumi and her hooked up ally
See more: Tips for a first Playthrough!
W – You and Me!
I’M HELPING :: Now offers assists on champion takedowns from her teammates when she first attaches to a collaborating ally
E – Zoomies
[UPD] ZOOM ZOOM :: Flattened Yuumi’s motion pace decay to herself and to the ally she’s hooked up to primarily based on skill energy
MINIMAP :: Fastened a bug the place Yuumi’s minimap icon would generally not present that she’s hooked up to an ally
STATS :: Fastened Yuumi’s lacking stats show on her strengths/weaknesses radial menu within the shopper
AERY :: Fastened a bug the place Yuumi was not sending Aery when hopping between allies with You and Me!
APPROACH VELOCITY :: Fastened a bug the place Yuumi’s ally would acquire Strategy Velocity’s bonus motion pace every time Yuumi was hooked up
POPPY’S ULT :: Yuumi now correctly will get knocked in the direction of her Fountain if she will get hits by Poppy’s R – Keeper’s Verdict whereas channeling R – Remaining Chapter or Q – Prowling Projectile
Q gradual decreased; cooldown decreased late. W max well being harm now scales with AP. R reverted to pre-patch 7.9.
Q – Stretching Strikes
SLOW :: 60% >>> 40%
COOLDOWN :: 13/12/11/10/9 seconds >>> 13/11.5/10/8.5/7 seconds
W – Unstable Matter
[NEW] DAMAGE RATIO :: 2% goal’s max well being per 100 skill energy
[UPD] R – Let’s Bounce!
[REM] NOT SQUISHY :: Zac now not squishes himself down whereas charging for as much as 2.5 seconds, changing into unstoppable and slowing enemies standing on high of him
[REM] NO LONGER ICE CREAM :: Zac now not knocks again enemies and offers magic harm when shortly releasing R, and now not scoops up enemies, damaging and carrying them to a goal location when releasing R after charging
[NEW] FLUBBER :: Zac now bounces 4 occasions on forged, with a 1 second delay between every bounce
[NEW] DAMAGE :: Every bounce does 140/210/280 (+0.4 skill energy) magic harm and knocks up enemies for 1 second. Subsequent bounces on the identical targets do 50% magic harm and don’t knock them up.
[NEW] FLUID SLIME :: Zac can transfer throughout Let’s Bounce and features ramping motion pace over the period, as much as 50%
It’s time… Let the golden mild shine above you!
In all unranked queues, Challenger gamers will now see a particular recall animation in-game. In ranked queues, Challenger gamers will solely see the particular recall animation within the explicit queue they’re Challenger in. The Challenger Recall seems any time the traditional recall would play, however doesn’t override Baron-buffed remembers nor the blue impact on the minimap, to protect gameplay readability.
If a participant demotes out of Challenger, the Challenger Recall will go away and solely reappear if the participant will get again into the rank.
As a particular thanks to all those that bought the icon and ran across the Rift and Abyss with sparkly rainbows behind them, we’re extending the Rainbow Fluft Icon’s availability within the retailer and the particular interactions that occur when the icon is provided (the Rainbow Homeguard path animation in-game and the Rainbow Poro profile background).
The icon’s retailer availability and the Homeguard activation will probably be on till June thirtieth, 2019, at 23:59 PST to final all of Pleasure Month. The profile background will probably be eliminated in patch 9.14.
Get your rainbows on!
- Draven’s R – Whirling Dying now correctly decreases in harm primarily based on what number of models are hit
- Titanic Hydra’s on-hit harm is now not in a position to hit towers
- Getting broken by an Aery consumer whereas having Dying’s Dance geared up now not causes Aery to repeatedly deal harm to the participant
- Shaco’s R – Hallucinate’s clone’s auto-attack now not offers 60% of Shaco’s harm as a substitute of 75% on champions
- Lissandra’s Passive – Iceborn Subjugation’s Frozen Thralls can now not take Eye of the Herald when her group steals the Rift Herald
- Guardian’s tooltip now correctly signifies a capability energy ratio of 0.25% as a substitute of 0.25 or 25%
- Darkish Valkyrie Diana’s Q – Crescent Strike’s Moonlight particles now not briefly reappear after it expires on a champions
Upcoming Skins & Chromas
- Little Demon Tristana
The next chromas will probably be launched this patch:
- Little Demon Tristana