League of Legends patch 9.11 change list | Ring Run

League of Legends patch 9.11 change list | Ring Run

Patch 9.11 is a smaller patch, with a number of steadiness modifications to champions taking the highlight.

Yuumi is getting some quality-of-life modifications following her hotfix after her launch and Janna is getting buffs to her defend. (Please maintain your booing.) Zac’s final has basically been reverted again to what it was once, so don’t anticipate to smush into the bottom to cost up a bubble-Zac anymore. He’ll merely bounce round, knocking enemies again and dealing harm, as he used to.

You are watching: patch 9.11 notes

Little Demon Tristana can be dropping this patch after being made with the assistance of League gamers. It’s the one pores and skin releasing this patch, however it appears to be like fairly swanky.

The long-awaited Challenger remembers are additionally releasing this patch, which drop a cool golden halo-effect across the regular recall. This solely impacts 200 folks per area, however numerous League gamers have been questioning when this recall was going to launch, though they wouldn’t have it. Hm.

The lovable rainbow poro icon, profile banner, and Homeguard impact are going to stay round for all of June to proceed to have fun Pleasure Month as effectively.

As regular, you may try the total notes right here and our tl;dr right here.



Riot Video games

Passive power refund decreased late; harm ratio decreased.

Passive – Murderer’s Mark

ENERGY REFUND :: 10/20/30 >>> 10/15/20

DAMAGE RATIO :: 0.9 bonus assault harm and 0.7 skill energy >>> 0.6 bonus assault harm and 0.5 skill energy


Riot Video games

Passive bonus true harm decreased.

Passive – Cursed Contact



Riot Video games

Fundamental attacking after E now not delayed resulting from animation.

E – Section Dive

CLEAN HITS :: Ekko will now persistently fundamental assault at his common cadence after utilizing Section Dive as a substitute of getting to attend for his animation


Riot Video games

W base harm decreased, harm ratio elevated. E harm decreased.

W – Protect of Durand

MINIMUM DAMAGE :: 20/30/40/50/60 (+0.2 skill energy) >>> 10/20/30/40/50 (+0.3 skill energy)

MAXIMUM DAMAGE :: 60/90/120/150/180 (+0.6 skill energy) >>> 30/60/90/120/150 (+0.9 skill energy)

E – Justice Punch

DAMAGE :: 100/135/170/205/240 >>> 80/120/160/200/240


Riot Video games

Base well being, well being development, assault harm elevated.

Base Stats

HEALTH :: 583.5 >>> 600

HEALTH GROWTH :: 89 >>> 95

ATTACK DAMAGE :: 61.4 >>> 64


Riot Video games

W cooldown now scales; base harm decreased late. E cooldown now decreases when Janna CCs enemies; cooldown decreased early, elevated late; defend elevated.

W – Zephyr

Readmore: How To Resolve If Avast Blocked League Of Legends? Avast Blocking Games

COOLDOWN :: 8 seconds >>> 8/7.5/7/6.5/6 seconds

BASE DAMAGE :: 55/100/145/190/235 >>> 55/90/125/160/195

E – Eye of the Storm

[NEW] PASSIVE :: Every skill that slows or knocks again an enemy champion reduces Eye of the Storm’s cooldown by 20%

COOLDOWN :: 18/16/14/12/10 seconds >>> 16/15/14/13/12 seconds

SHIELD :: 70/105/140/175/210 >>> 80/115/150/185/220


Riot Video games

Q base harm decreased late; harm ratio decreased.

Q – Shock Blast

BASE DAMAGE :: 70/120/170/220/270/320 >>> 70/115/160/205/250/295

DAMAGE RATIO :: 1.2 bonus assault harm >>> 1.0 bonus assault harm


Riot Video games

R harm, ratio decreased.

R – Requiem

DAMAGE :: 250/400/550 (+0.75 skill energy) >>> 200/350/500 (+0.65 skill energy)

Grasp Yi

Riot Video games

Bonus assault pace at degree 1 eliminated. Q remoted goal harm decreased.

Base Stats

[REM] BONUS ATTACK SPEED AT LVL 1 :: Now not receives 8% bonus assault pace at degree 1

Q – Alpha Strike

DAMAGE ON SAME TARGET :: 25% assault harm per extra strike >>> 15% assault harm per extra strike


Picture: Riot Video games

Passive fundamental assault harm flattened. R harm decreased.

Passive – Spiked Shell

BASIC ATTACK DAMAGE :: 8-20 (primarily based on degree) >>> 10 in any respect ranges

R – Tremors

DAMAGE PER SECOND :: 40/80/120 >>> 30/60/90


Riot Video games

Q therapeutic elevated late.

Q – Jaws of the Beast

HEALING :: 30/40/50/60/70% of harm dealt >>> 30/45/60/75/90% of harm dealt


Picture: Riot Video games

Q vary indicator brightness adjusted. W now offers assists when she first attaches. E motion pace decay flattened. A lot of bugfixes.

Q – Prowling Projectile

I SEE THE LIGHT :: Yuumi’s vary indicator is now a lot brighter when Prowling Projectile is first forged, fading again down in brightness over its period for each Yuumi and her hooked up ally

See more: Tips for a first Playthrough!

W – You and Me!

I’M HELPING :: Now offers assists on champion takedowns from her teammates when she first attaches to a collaborating ally

E – Zoomies

[UPD] ZOOM ZOOM :: Flattened Yuumi’s motion pace decay to herself and to the ally she’s hooked up to primarily based on skill energy


MINIMAP :: Fastened a bug the place Yuumi’s minimap icon would generally not present that she’s hooked up to an ally

STATS :: Fastened Yuumi’s lacking stats show on her strengths/weaknesses radial menu within the shopper

AERY :: Fastened a bug the place Yuumi was not sending Aery when hopping between allies with You and Me!

APPROACH VELOCITY :: Fastened a bug the place Yuumi’s ally would acquire Strategy Velocity’s bonus motion pace every time Yuumi was hooked up

POPPY’S ULT :: Yuumi now correctly will get knocked in the direction of her Fountain if she will get hits by Poppy’s R – Keeper’s Verdict whereas channeling R – Remaining Chapter or Q – Prowling Projectile


Riot Video games

Q gradual decreased; cooldown decreased late. W max well being harm now scales with AP. R reverted to pre-patch 7.9.

Q – Stretching Strikes

SLOW :: 60% >>> 40%

COOLDOWN :: 13/12/11/10/9 seconds >>> 13/11.5/10/8.5/7 seconds

W – Unstable Matter

[NEW] DAMAGE RATIO :: 2% goal’s max well being per 100 skill energy

[UPD] R – Let’s Bounce!

[REM] NOT SQUISHY :: Zac now not squishes himself down whereas charging for as much as 2.5 seconds, changing into unstoppable and slowing enemies standing on high of him

[REM] NO LONGER ICE CREAM :: Zac now not knocks again enemies and offers magic harm when shortly releasing R, and now not scoops up enemies, damaging and carrying them to a goal location when releasing R after charging

[NEW] FLUBBER :: Zac now bounces 4 occasions on forged, with a 1 second delay between every bounce

[NEW] DAMAGE :: Every bounce does 140/210/280 (+0.4 skill energy) magic harm and knocks up enemies for 1 second. Subsequent bounces on the identical targets do 50% magic harm and don’t knock them up.

[NEW] FLUID SLIME :: Zac can transfer throughout Let’s Bounce and features ramping motion pace over the period, as much as 50%

Challenger Recall

It’s time… Let the golden mild shine above you!

In all unranked queues, Challenger gamers will now see a particular recall animation in-game. In ranked queues, Challenger gamers will solely see the particular recall animation within the explicit queue they’re Challenger in. The Challenger Recall seems any time the traditional recall would play, however doesn’t override Baron-buffed remembers nor the blue impact on the minimap, to protect gameplay readability.

If a participant demotes out of Challenger, the Challenger Recall will go away and solely reappear if the participant will get again into the rank.

Rainbow Fluft

As a particular thanks to all those that bought the icon and ran across the Rift and Abyss with sparkly rainbows behind them, we’re extending the Rainbow Fluft Icon’s availability within the retailer and the particular interactions that occur when the icon is provided (the Rainbow Homeguard path animation in-game and the Rainbow Poro profile background).

The icon’s retailer availability and the Homeguard activation will probably be on till June thirtieth, 2019, at 23:59 PST to final all of Pleasure Month. The profile background will probably be eliminated in patch 9.14.

Get your rainbows on!


  • Draven’s R – Whirling Dying now correctly decreases in harm primarily based on what number of models are hit
  • Titanic Hydra’s on-hit harm is now not in a position to hit towers
  • Getting broken by an Aery consumer whereas having Dying’s Dance geared up now not causes Aery to repeatedly deal harm to the participant
  • Shaco’s R – Hallucinate’s clone’s auto-attack now not offers 60% of Shaco’s harm as a substitute of 75% on champions
  • Lissandra’s Passive – Iceborn Subjugation’s Frozen Thralls can now not take Eye of the Herald when her group steals the Rift Herald
  • Guardian’s tooltip now correctly signifies a capability energy ratio of 0.25% as a substitute of 0.25 or 25%
  • Darkish Valkyrie Diana’s Q – Crescent Strike’s Moonlight particles now not briefly reappear after it expires on a champions

Upcoming Skins & Chromas

  • Little Demon Tristana
Riot Video games

The next chromas will probably be launched this patch:

See more: Best hotkeys and keybindings for League of Legends | Ring Run

  • Little Demon Tristana

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