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Teamfight Tactics Patch 9.16 Patch Notes – Hextech, Overtime, Beta Pass #2

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Teamfight Tactics Patch 9.16 Patch Notes – Hextech, Overtime, Beta Pass #2
Teamfight Tactics Patch 9.16 Patch Notes – Hextech, Overtime, Beta Pass #2

Excellent news Teamfight Techniques followers! It’s not an off week. Meaning we’ve bought a full-fledged TFT patch on our arms. TFT Patch 9.16 comes out later at this time and with it comes a slew of recent content material. From the brand new Hextech class and champions to one more Beta Move, we’ve bought the total rundown under!

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You are watching: tft patch notes 9.16

TFT Patch 9.16 Patch Abstract

Searching for a fast rundown? Right here’s what’s been buffed, nerfed, and added or modified:

Modifications & Additions

  • New Hextech Class!
  • New Champions: Vi, Camille, Jayce, Jinx.
  • Beta Move #2! Rewards embrace summoner icons, area chromas, and emotes.
  • Little Legends Sequence 3: Hushtail, Paddlemar, and Protector.
  • Matchmaking up to date to make going through the identical participant much less probably.
  • URF Extra time Mode: 15 seconds of additional time with elevated stats.
  • Some ranked system modifications.
  • Participant harm now scales because the match goes on.
  • Some gadgets could drop as a whole merchandise reasonably than two separate gadgets.

Reworks

  • Traits: Demons
  • Objects: Hush

Buffed

  • Traits: Ninjas, Nobles, Wild
  • Champions: Elise, Mordekaiser, Nidalee, Vayne, Lissandra, Zed, Aatrox, Evelynn, Katarina, Kennen, Akali, Model, Miss Fortune
  • Objects: Infinity Edge, Locket of the Iron Solari, Morellonomicon, Purple Buff, Redemption

Nerfed

  • Traits: Brawlers, Sorcerers
  • Champions: Kha’Zix, Braum, Lulu, Cho’Gath, Karthus, Kayle
  • Objects: Ionic Spark, Statikk Shiv, Warmog’s Armor

New Hextech Champions

Camille – TFT Stats and Data

  • Class: Blademaster
  • Potential: Hextech Ultimatum – Camille roots and damages her present auto-attack goal. Camille’s skills that may assault that focus on will swap their present goal to take action.
  • Meta: Ideally, Camille can single out an enemy and assist her group focus fireplace them down. Express exterior management over AI’s concentrating on is a brand new impact, and we’d prefer to see gamers take into account who they need to goal on the enemy group.
  • Pores and skin: Base
  • Tier: 1

Jayce – TFT Stats and Data

  • Class: Shapeshifter
  • Potential: Thundering Blow + Rework Mercury Cannon – Knock again his goal then change to ranged, gaining max assault velocity for a couple of assaults.
  • Meta: Jayce is ready to break up the enemy frontline pretty early on within the battle, a premium and uncommon impact in TFT. Jayce has significantly low mana price for a shapeshifter (50).
  • Pores and skin: Base
  • Tier: 2

Vi – TFT Stats and Data

  • Class: Brawler
  • Potential: Assault and Battery – Vi targets the furthest enemy and launches in direction of them, knocking apart everybody else whereas knocking up and dealing harm on affect together with her goal.
  • Meta: Vi supplies backline entry on precedence targets. One thing we significantly wished for Brawlers.
  • Pores and skin: Base
  • Tier: 3

Jinx – TFT Stats and Data

  • Class: Gunslinger
  • Potential: Get Excited – Jinx will get extra excited as she scores takedowns. After her first, she beneficial properties attacked velocity. After her second, she pulls out Fishbones for AoE harm on Autos.
  • Meta: Jinx is a ramping AoE AA carry (against Draven ramping single goal AA carry). She’s a very squishy, excessive threat/reward carry.
  • Pores and skin: Base
  • Tier: 4

TFT Patch 9.16 Patch Notes

Hey Tacticians, welcome to the Teamfight Techniques patch 9.16 notes.

The headliner for this patch is the introduction of the Hextech origin bringing Camille, Jayce, Vi, and Jinx to the Convergence. Constructing Hextechs into your group composition will present solutions to enemy groups counting on a single champion stacked with gadgets. On the flip facet, when enjoying towards Hextechs be ready to unfold your gadgets out between your champions to mitigate their disruption.

Along with the enjoyable new stuff, we’re additionally making a couple of much less flashy (however hopefully simply as satisfying) enhancements to some methods in Teamfight Techniques. The randomized round-by-round matchmaking system will now not pit you towards the identical participant a number of instances in a row. Moreover, we’re limiting the variety of spherical ties by including the entire new URF Extra time buff that prompts on the finish of lengthy battles. We’ve been fairly proud of the participant harm modifications from patch 9.15, however we’ve added some base participant harm to maintain shut finish video games from going too lengthy. Final however not least, three new Little Legends and the second beta go spherical out the brand new stuff on this patch.

Take this portal when you’re searching for League’s patch notes!

Now, let’s get into it.

Blake “Riot Beernana” Edwards

Readmore: League of Legends patch 8.9 change list | Ring Run

New Origin and Champions

The Hextechs

The Hextech champions are all robust and serve their very own function, however collectively they offer some counterplay to gadgets. However the bomb itself could be performed round. We hope this provides a brand new and fascinating dynamic to mess around.

Trait: Throw a bomb at an enemy unit with an merchandise, and disables all gadgets in a 1/2 hex radius for 8 seconds.

  • Camille
    • Potential: Camille’s potential, The Hextech Ultimatum, roots an enemy and forces her in-range teammates to focus on whomever she’s preventing.
    • Class: Blademater
    • Price: 1 Gold
    • Potential Harm: 200/325/450
  • Jayce
    • Potential: Disrupts the enemy frontline by knocking again an enemy unit together with his Thundering Blow. He then switches to his Mercury Cannon bringing elevated assault velocity and ranged harm.
    • Class: Shapeshifter
    • Price: 2 Gold
    • Potential Harm: 200/350/500
  • Vi
    • Potential: Targets the farthest enemy and expenses in direction of them, knocking apart and damaging each enemy alongside the way in which. As soon as she will get there, she knocks her goal up and damages them.
    • Class: Brawler
    • Price: 3 Gold
    • Potential Harm: 250/450/650
  • Jinx
    • Potential: Will get Excited after her first takedown, gaining bonus assault velocity. If she scores a second takedown she pulls out Fishbones, her rocket launcher, inflicting her assaults to deal AoE harm.
    • Class: Gunslinger
    • Price: 4 Gold
    • Rocket Harm: 100/225/350 magic harm in an explosion that covers 3 hexes whole.

Methods

  • Matchmaking
    • We’ve improved how the participant matching works to stop the streaky eventualities the place you’ll face the identical participant (or ghost military) two or extra instances in a row. Now this could occur nearly by no means.
  • URF Extra time Mode
    • We don’t like attracts. They aren’t enjoyable. So now, 30 seconds in to each battle, URF Extra time kicks in and speeds issues up for 15 seconds. Attracts are nonetheless doable however there ought to be rather a lot much less of them.
      • 30 seconds into each battle the URF Extra time bonus will activate.
      • 300% Assault Pace
      • 200% Potential Harm
      • 66% diminished Crowd Management period
      • 66% Therapeutic Discount
      • 30% elevated affection in direction of maritime mammals.
  • Ranked Modifications
    • Teamfight Techniques’ ranked system is wanting fairly good total. Even so, we’re‌ ‌taking‌ ‌inventory‌ ‌and‌ making ‌a‌ ‌few‌ ‌tuning‌ ‌changes.‌ Particularly, a pair bugs and ‌inconsistencies‌ ‌made‌ ‌it‌ ‌a‌ ‌little‌ ‌extra‌ ‌forgiving‌ ‌than‌ ‌we‌ ‌supposed. You’ll now nearly all the time be demoted when you lose LP in any sport you begin at 0 LP (this was all the time supposed). Moreover, Grandmaster and Challenger gamers who demote will now skip Grasp and go on to Diamond 1 (this is because of some funky conditions on the high of the ladder making it not possible for GM and Challengers to demote). If you wish to learn extra about these modifications and why we made them, take a look at SapMagic’s put up right here!
    • As supposed, everybody will now be demoted when you lose LP in any sport you begin at 0LP.
    • For Grandmaster and Challenger gamers, when you’re demoted you’ll now skip Grasp and go on to Diamond 1. That is now true in League of Legends as nicely.
    • We’ve additionally made changes to LP beneficial properties and losses beneath the hood for excessive edge instances. For probably the most half, you’ll not see or really feel any modifications primarily based on this optimization.
  • Participant Harm
    • We made some modifications to participant harm in patch 9.15 and total it labored nicely. However it led to video games being longer than supposed, particularly when fights had been shut. So we’re making some extra changes. General harm ought to nonetheless be lower than at launch.
    • Base harm now scales with present stage.
      • Levels 1-2: 1 harm
      • Stage 3-4: 2 harm
      • Stage 5: 3 harm
      • Stage 6: 4 harm
      • Stage 7+: 5 harm

Traits

  • Brawler
    • Brawlers are fairly robust and are getting a bit an excessive amount of free well being so we’re firming that down a bit.
    • Bonus Well being: 300/700/1200 ⇒ 300/600/1000
  • Demon
    • We’ve redesigned the Demon trait bonus to not be fairly the shutdown of potential dependent models prefer it was earlier than. As an alternative, Demons drain mana permitting them to solid their spells quicker.
    • Demon fundamental assaults have a 40% probability to burn 20 mana from their goal and return 15/30/45 mana to the attacker.
  • Ninja
    • Ninja ought to be robust single models which have a spot on nearly any group. Proper now they’re not getting there, so we’re buffing their trait and a number of the particular person champions.
    • Bonus Assault Harm and Potential Energy: 40/60 ⇒ 50/70
  • Noble
    • Nobles are nonetheless underperforming a bit as an end-game fantasy. We’ll probably have to amplify modifications to deal with this, however for now we’re giving them a small bump.
    • REVERTED: Bonus Armor and Magic Resist: 60 ⇒ 75
  • Sorcerer
    • Three piece Sorcerer is a just a bit too robust as a consequence of its versatility.
    • Bonus Potential Energy: 45/100 ⇒ 40/100
  • Wild
    • Wild continues to be underperforming, we’re giving it just a bit bit extra.
    • Assault Pace: 10% per stack ⇒ 12% per stack

Tier 1 Champions

  • Elise
    • Well being: 450 ⇒ 500
    • Spiderling Assault Pace: 0.6 ⇒ 0.7
  • Khazix
    • Non-Remoted Harm: 150/300/450 ⇒ 150/250/350
  • Mordekaiser
    • Now not casts his potential if there are not any enemies in vary in the beginning of the solid time.
  • Nidalee
    • Now all the time heals two models when she transforms. Beforehand she would solely heal herself if she had the bottom well being in your group.
  • Vayne
    • Assault Pace: 0.75 ⇒ 0.7
    • Potential Harm (% of Max Well being): 8%/10%/12% ⇒ 8%/12%/16%

Tier 2 Champions

  • Braum
    • Well being: 750 ⇒ 650
  • Lissandra
    • Complete Mana (the mana required to solid her potential): 150 ⇒ 125
  • Lulu
    • Potential Well being: 300/475/650 ⇒ 300/400/500
  • Zed
    • Well being: 500 ⇒ 550
    • Assault Pace: 0.65 ⇒ 0.7
    • Potential Harm: 200/300/400 ⇒ 200/350/500

Tier 3 Champions

  • Aatrox
    • Now not casts his potential if there are not any enemies in vary in the beginning of the solid time.
  • Evelynn
    • Now prioritizes her present goal together with her potential.
    • Now not casts her potential if there are not any enemies in vary in the beginning of the solid time.
  • Katarina
    • Now not casts her potential if there are not any enemies in vary in the beginning of the solid time.
    • Assault Harm: 70 ⇒ 75
  • Kennen
    • Now not casts his potential if there are not any enemies in vary in the beginning of the solid time.
  • Shyvana
    • Leap AI improved to raised kite away from her goal.

Tier 4 Champions

  • Akali
    • Assault Harm: 70 ⇒ 80
  • Model
    • Potential Harm: 200/375/550 ⇒ 250/450/650
    • Beginning and Complete Mana: 0/125 ⇒ 50/150
  • Cho’gath
    • Potential Harm: 250/500/750 ⇒ 175/350/525

Tier 5 Champions

  • Karthus
    • Beginning and Complete Mana: 0/85 ⇒ 40/125
  • Kayle
    • Assault Pace: 1.1 ⇒ 1.0
  • Miss Fortune
    • Well being: 650 ⇒ 700
    • Complete Mana: 100 ⇒ 75

Objects

  • Hush
    • Reworked: Now has a 33% probability on hit to stop the enemy champion from gaining mana (we’re calling it Mana Lock) for 4 seconds.
  • Guardian Angel
    • Revive with 800HP ⇒ Revive with 500 HP.
  • Infinity Edge
    • Vital Strike Harm: 150% ⇒ 200%
  • Ionic Spark
    • Harm: 150 ⇒ 125. Now correctly stacks.
  • Locket of the Iron Solari
    • Defend Length: 4 seconds ⇒ 6 seconds
  • Morellonomicon
    • Burn Harm: 20% max well being over 5 seconds ⇒ 20% max well being over 10 seconds
  • Purple Buff
    • Burn Harm: 13% max well being over 5 seconds ⇒ 20% max well being over 10 seconds
  • Redemption
    • Heal: 1000 well being ⇒ 1500 well being
  • Statikk Shiv
    • Harm and Bounces: 4 bounces, 90 harm per bounce ⇒ 3 bounces, 100 harm per bounce
  • Warmog’s Armor
    • Heal: Now heals a most of 400 well being per tick. This largely nerfs its impact on PVE dragons.
  • Guardian Angel
    • Tooltip up to date to mirror performance (doesn’t interrupt skills or take away constructive buffs). It now correctly removes Grievous Wounds and resurrects correctly.
  • New Drop Mechanic
    • In uncommon situations it’s now doable to drop a full accomplished merchandise as an alternative of the 2 elements individually.

Bugfixes

  • Spiderlings and Golem can now correctly be the goal of Frozen Coronary heart, Kindred, Swain, Karthus, Shen, and Veigar.
  • Graves now correctly beneficial properties vary with Rapidfire Cannon.
  • Frozen Coronary heart now not applies too many slows when stacked.
  • Fastened some merchandise slots not exhibiting up or being in bizarre spots.
  • Fastened Win/Lose streak gold being granted after PvE Rounds as an alternative of after the PvP Spherical that occurred earlier than (streak gold ought to be granted on the finish of all PvP rounds and no PvE rounds).
  • Fastened Little Legends having collision after dying (and subsequently physique blocking gamers within the shared roulette).
  • Fastened Blitzcrank trying (and failing) at concentrating on untargetable enemies, and due to this fact not casting.

TFT Patch 9.16 New Boards

Because of Give up@20 for locating these new sport boards within the PBE information.

Readmore: Death Plateau | Ring Run

TFT Patch 9.16 New Little Legends

Listed here are the official notes from Riot.

Hey everybody,

In patch 9.16 three new Little Legends and their variants shall be out there in their very own egg collection (collection three for these counting). They’re on PBE or shall be quickly, so tell us what you assume as you get a way of how they appear, transfer, really feel, and most significantly, taunt.

Teamfight Tactics Patch 9.16 Patch Notes - Hextech, Overtime, Beta Pass #2

Formally introducing:

  • Moontipped Hushtail
    • Mistberry Hushtail
    • Fae Hushtail
    • Untamed Hushtail
    • Monarch Hushtail
    • Everlasting Hushtail
  • Jade Paddlemar
    • Rosebloom Paddlemar
    • Tidepool Paddlemar
    • Glamorous Paddlemar
    • Caldera Paddlemar
    • Yuletide Padldemar
  • Jeweled Protector
    • Shadowgem Protector
    • Reigning Protector
    • Skygem Protector
    • Fierce Protector
    • Sunborn Protector

Some completely canon details about the brand new Little Legends:

The Moontipped Hushtail has come to discover Runeterra. The Hushtail can tackle many kinds… It may be troublesome to identify the Hushtail except you realize to search for its three iconic bushy tails.

The Jade Paddlemar aspires to sometime sail the skies with the grownup Paddlemars. However he’s simply… so sleepy.

The Jeweled Protector is a fierce winged beast. He has gems embedded alongside his backbone that glow with a mysterious energy.

A notice about VFX:

You might discover that the Sequence 3 set of Little Legends has a barely completely different visible styling at three stars than our beforehand launched units.

Our unique intent with the 3-Star Little Legends was to make them really feel particular and funky. When making our new set, we wished to discover a distinct route for the VFX that we thought would push it even cooler and sparklier!

If everybody likes the brand new styling, we’ll return and replace the Sequence 1 and a couple of Little Legends! We up to date the Silverwing on PBE, so have a look and tell us what you assume!

See more: Super ranging | Ring Run

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